3/11/2020 Update
Hello everyone!
For the next Early Access version of War for Athelay, we’ve continued to fill out the game with new Special Sbilities, Passive Abilities, Events, and Items.
New Enhancements
We’ve updated when abilities are given to units. Previously abilities were given every other level alternating between Special Abilities and Passive Abilities. Now we give abilities on every level up until the unit is capped on each ability type (4 Special and 4 Passive).
We’ve also added General Passive Abilities that are available for any unit to receive regardless of their unit type. Each unit will receive 2 unique Passive Abilities and 2 General Passive Abilities.
New Abilities
Assassin, Healer, and Sniper have received new Passive Abilities, while Assassin and Healer also received Special Abilities.
Added 5 General Passive Abilities.
New Events and Rewards
Added the Traveling Band, Famine and Training Arena events.
Added the Full Heal, Full Energy, Mid Arena Heal, and Supercharge Town Rewards.
Bugs
Fixed all units spawning in the top right corner in some scenarios.
Fixed Haste Special Ability not working with the Trample Special Ability.
Fixed Passive Abilities Help Page not loading.
Files
Get War for Athelay
War for Athelay
[Demo Available] A turn-based roguelite strategy game
Status | In development |
Author | Noble Phantom Games |
Genre | Strategy, Role Playing |
Tags | 3D, Hex Based, Low-poly, Roguelike, Singleplayer, Turn-based, Turn-based Strategy, Unity |
More posts
- War for Athelay 1.0 ReleaseApr 15, 2020
- 3/25/2020 Update - Final Early Access UpdateMar 25, 2020
- 3/18/2020 UpdateMar 18, 2020
- 3/4/2020 UpdateMar 04, 2020
- 2/26/2020 Update - Visual Effects and New AbilitiesFeb 26, 2020
- 2/19/2020 Update - Events and Training GroundFeb 19, 2020
- 2/13/2020 Update - Happiness and New City LocationFeb 13, 2020
- War for Athelay Early AccessFeb 02, 2020
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