2/13/2020 Update - Happiness and New City Location
Hey everyone,
Today we’re releasing our first update to the Early Access version of War for Athelay! This update adds in a new feature along with some other smaller bugs and enhancements.
Happiness
Happiness is a new system we’re adding to increase some of the strategy between what units you have available and what units you use in arenas. Currently the game leans a little too much towards a single team of units, which is okay but shouldn’t feel like it’s the only way to play. Now each unit will have a happiness value that will be used to determine some of their “effectiveness” in the arena. The happier the unit the better it performs!
Pub
To help players with keeping their units happy we’ve introduced a new location to the city, the Pub. This is where you can send units to drink and socialize with other people in the city to restore their happiness value. Units sent to the pub will feel more energized during their next arena!
Bugs and Enhancements
Fixed issue with Unit health bar showing behind tile highlight layer
Updated Credits Menu
Refactored some files
Files
Get War for Athelay
War for Athelay
[Demo Available] A turn-based roguelite strategy game
Status | In development |
Author | Noble Phantom Games |
Genre | Strategy, Role Playing |
Tags | 3D, Hex Based, Low-poly, Roguelike, Singleplayer, Turn-based, Turn-based Strategy, Unity |
More posts
- War for Athelay 1.0 ReleaseApr 15, 2020
- 3/25/2020 Update - Final Early Access UpdateMar 25, 2020
- 3/18/2020 UpdateMar 18, 2020
- 3/11/2020 UpdateMar 11, 2020
- 3/4/2020 UpdateMar 04, 2020
- 2/26/2020 Update - Visual Effects and New AbilitiesFeb 26, 2020
- 2/19/2020 Update - Events and Training GroundFeb 19, 2020
- War for Athelay Early AccessFeb 02, 2020
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